Жанр: Рпг Автор карты: Crimson Creations Team Язык: Английский Кол-во игроков: 3-7 Поддержка компьютера: нету Объем: 7,33 Mb
Вот она,лучшая на мой взгляд RPG-карта.Этой карте уже целых 2 года и за эти 2 года была добавленно множество моделей и иконок,прекрасный ландшафт,шикарные заклинания и эффекты героев.Всё это в карте-TKoK -Eastern Kingdom-3.2.1.Всем любителям RPG-карт советую скачать именно эту карту,вы не пожалеете, обещаю
Big list of fixes / balance changes and so on. The Hydra is being tested and will be released soon, that's a promise. Ortakna (the Obsidian Statue) is still being designed on paper.
Systems Added a new DestructableHider by Zwiebelchen. This helps improve Wc3's performance when dealing with destructables and can/should improve overall performance of TKoK. (Link here for the system: Click me!)
Generic Fixes -load 'code' is now an acceptable form of loading (the older method still works) Moved the loading text messages so they actually appear now before the Clear screen call is made. Fixed a bug that was not properly giving the Blocked damage reduction Fixed a bug that was not properly reducing damage taken by 5% from the 'threat stance' talents with the warrior and CK Made the Game Masta's model size larger and gave him a glow so he is more noticeable. Remember, he has lots of info on game mechanics and other useful TKoK Related info! Using the Digging Tools for the Visions quest now notifies all players when you begin digging, not just after you finish. Fixed lots of typos (missing spaces before colored words) in the text for many quests. Fixed a bug with Leg/HC mode and quest level requirements. The intent was for quests to count as higher level to increase the amount of experience you gain, but in reality it was making the quest level requirement higher as well. The proper quest level is now counted and you still gain +1 or +2 levels worth of base exp from the quest.
Consumables Fixed a condition error with Potion of Battle, will now function properly
Arcanist Reduced the overall mana efficiency of the Arcanist Slightly lowered the AoE Damage combo from Arcanic Missile / Arcanic Blast
C. Knight Fixed a bug that caused you to not respawn if you died from CotC's dot effect (could also cause a double free of type buff) Fixed a bug with Armor Break if it was active on a unit when the unit reset. It was gaining the lost armor when the debuff wore off after its total armor was reset back to normal
Druid Increased Empowered Bark Skin's bonuses Made bear form attack a little slower (2.1 from 2.0) Tranquility aura now has a heal effect when it ticks. The stats multiboard now displays all aura/passive information Leveling up while not in human form properly gives you your stat gains. If you experienced this bug personally, no worries. Every time you -load your hero, the stats will be auto corrected if there are any errors. Fixed a bug that could occur if you spammed a shapeshift button as fast as you can that resulted in the druid dying. The druid's life percent is now properly carried over to the new form in all situations (works properly with gaining or losing HP now) Fixed a bug that caused you to not respawn if you died from Enrage's dot effect (could also cause a double free of type buff) Fixed a shifting penalty bug that was only restoring 4 of the 5 ticks of lost SP/AP/HP Fixed a bug that would prevent caster aura from starting if learned in Caster form
Phantom Stalker Bladefurry now increases your armor by 30 for the duration Improved Bladefurry now adds 10% movement speed for the duration Increase damage of some abilities.
Shadow Blade Fixed a struct data leak with Time Strike. Could be very well responsible for game desyncs in the long run.
Barbarian Improved base attack speed from 2.2 to 2.1 Increase life regen from warcry
Warrior Increased whirlslash damage
Enemies Lowered armor on many enemies, both regular and bosses. Some enemies lost a lot of armor. This will help physical damage classes the most, especially PS and barb. Fixed a bug that caused the Tidal Makrura's to cast their cleave/stun way too often Fixed a bug with the AoE size of the Tidal Makrura's stun being too wide Adjusted some 'camp' sizes and max units in the Ruined Temple area Increased the respawn timers on the Ruined Temple 'trash' mobs.
Mini / Bosses Increased Avnos's attack range so he will no longer move Fixed the lightning offsets during Karavnos fight so they work properly with our new LightningSystem Corrected a bug that could happen if you take too long to clear a Crueltis 'trash wave' under certain conditions, that would cause the next wave not to spawn. Fixed a bug with 'Power Slam' on the guardian statues that would cause it to warp to 0,0 on the map. Fixed a bug that caused Fire of the Ancients to not be removed when M'Karsa dies Vjaier's elemental pillars are now properly hidden until the quest is discovered The fire orbs from the Phantasmal Spirit properly cleanup themselves once again Adjusted several timing issues with M'Karsa, mainly related to Living Water Growth, Delay for Rock Throw, and Tidal Wave's first spawn. Should flow smoother now.