Жанр: разное Автор карты: Damage & Arxos Язык: Английский Кол-во игроков: 8 Поддержка компьютера: нет Объем: 4,39 Мб
Вашему вниманию предоставляется карта чем то похожая на блуд тормент, здесь есть две базы и по лагерю у каждого игрока. В лагере игрок строит воинов, которые периодически будут появляться в зоне возле базы и идти на встречу к вражеской базе. Цель игры уничтожить базу противника. В карте есть много различных видов техники и пехоты, так же есть достойный выбор рас и апгрейдов
Version 1.0 - Initial Release. - Heroes not yet implemented.
Version 1.01 - Added in-game credits list. - Blade Blazers, Emporers and Ursa Majors now less expensive. - Phoenixes and Horrors more expensive. - The Final Fortress building will now be focus fired by most hostile units in the area around it. This should drastically cut down the game length and stop stalemates in late game.
Version 1.02 - Fortress Building reworked. + It is now Solid, and so units cannot walk through it, and melee units can attack it from a much further range. + Its corner towers no longer attack, but the Fortress central building now has an AoE lightning attack. This also makes units nearby consider it a great threat, and will attempt to attack it more often than other nearby units. + A further trigger has been added to encourage units to focus fire on the Fortress.
Version 1.1 - Spawn buildings can now be sold for 75% of their initial gold cost. - Emporer cost change 550 -> 600 gold, attack speed boosted from 1.00 -> 0.85, New ability "Thirst" (50% lifesteal attack), Critical Strike research cost change 200 -> 230 gold. - Orb cost change 130 -> 200 gold. - Air Orb cost change 100 -> 200 gold. - Blindling cost change 85 -> 70 gold. - Faceless cost change 240 -> 280 gold. Shadowy Tendrils research cost change 175 -> 250 gold. - Nightcrawler cost change 120 -> 160 gold. - Rocket Hunter attack range change 350 -> 450.
Version 1.11 - Fixed possible cause of crashes related to buggy code with the "Spin Them Up!" upgrade and abilities. - Rebalanced Spin Them Up. The upgrade no longer reduces base attack speed, but each stack now only gives 12% bonus attack speed. This should mean that having many Gattling Tanks doesn't punish them as much as before. However, the attack speed bonus now also decays immediately, rather than after a 6 second delay. The tooltip on the buff and the upgrade are also made more clear and concise. - Fixed Winter's Veil upgrade Hotkey. - The game now acknowledges when the creators enter play.
Version 1.11a - Fixed Zicht and Condor upgrades disabling their air attacks. This is a terrible terrible oversight by Arxos. Blame him.
Version 1.12 - Fixed a multitude of spelling and factual errors in tooltips as well as some hotkeys (Thanks to novadis). - The Nightmare upgrade has been renamed to "Ethereality" to help disambiguate it. - Grizzly Tank health reduced 235 -> 205. Omega Shield duration reduced 2 -> 1 seconds. - Fire Knight cost reduced 230 -> 200. - Normal attacks vs Med Armour increased 100% -> 110%. - Dismantling Attacks vs Light Armour increased 25% -> 35%. - Dismantling Attacks vs Massive Armour increased 200% -> 250%.Version 1.12 - Fixed a multitude of spelling and factual errors in tooltips as well as some hotkeys (Thanks to novadis). - The Nightmare upgrade has been renamed to "Ethereality" to help disambiguate it. - Grizzly Tank health reduced 235 -> 205. Omega Shield duration reduced 2 -> 1 seconds. - Fire Knight cost reduced 230 -> 200. - Normal attacks vs Med Armour increased 100% -> 110%. - Dismantling Attacks vs Light Armour increased 25% -> 35%. - Dismantling Attacks vs Massive Armour increased 200% -> 250%.
Version 1.13 - Hotkeys and button positions reordered for more clarity. - Fixed some incorrect hotkeys and tooltips. - Enkindle cooldown reduced 6 -> 1 second.